
Olivia Park
Cactus
Brief User Manual:
The main goal for this project was to create cactus, and environment material using Redshift material, Osl shader. For this project, I created my own material using Osl shader.
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Render Program: Redshift Average render time: 3.5min (per frame)
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Resolution: 1280 x 720 Samples: High
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Threshold: 0.005 Lights: RS Dome Light (HDRI)
Cactus technical guide


Vase




Used two RS ramp gradations with grayscale and connected with yellow RS color constant also used two
different noise amount to make different noise shapes.
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Then I made a gradation mask in which the number of dots can gradually reduce from top to bottom and then using maxon noise, and RS ramp I made my own mask to give different colors and shapes of dots on the vase.




For the bump map and displacement I made two different noises using maxon noise which made different sizes of bumps and combined them.

Cactus Leaf




To give gradation on the top of the cactus plant, I used RS ramp





Used two different noises to make a sheen mask and made the sheen color white which looks like fur and
increased roughness which looks stiffer.
Rocks & Pot




Cactus still image




Envirnoment osl shader





