
Olivia Park
Bowling RBD
Brief User Manual:
The Purpose of this project was to create a focus on the using RBD object tools to create a realistic animation of being hit by an object and reacting as if the weight of object is heavy and light. The goal is to produce realistic movement by referencing real life physics. For this project I decided to animate with bawling ball as heavy object and coconut as light object.
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Render Program: Redshift Average render time: 3min 40sec
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Resolution: 1280 x 720 Samples: Very High
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Threshold: 0.001 Lights: RS Dome Light (HDRI)
Technical Guide



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Since the RBD affects real life size. I did research on diameters of bawling ball and coconut. After I finished modeling on pins and rails in different geo. Then I used RBD object on the source which are ball and coconut. Then I made rail as static object using static object tool inside collision. Then finally I used RBD fracture tools for pins which are going to collide when the sources hit the object. Then I changed the velocity of sources inside the DOP net as reference video
Description of problems encountered and solutions:
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The difficulties that I met while working on this project was matching the same velocity and powers of the source so that the pin can collide almost same as reference video. Other than that, I think the project went well.