
Olivia Park
Blood Cells
Brief description:
For this project I decided to make simulation of red blood cell using particles. The goal for this project was making blood cells floating inside the vein. I used pop source to generate particles based on imported blood cell and virus. For virus modeling, I’ve got inspired by corona virus and white blood cells. The reason that I choose red blood cell simulation for this project is because I loved how the blood cells flow like water.
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Render program: Redshift Average render time: 2min 30sec per frame (9hr 20min)
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Sample: Medium Threshold: 0.01
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Resolution: 1280 x 720 Lights: 11 lights (7 point lights, 4 spot light)
Complexity of geometry:
487f,070 (blood cell) 369,630 (virus), 76,320 (vein), 10,400 (sphere)
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Technical guide


Blood Cell
First step to make blood cells flow inside the vein was using pop net. Inside the pop net, using pop source I made particles to emit points simultaneously from the back of the vein. So that it looks like blood cells circulates. By using pop curve force, I made particles follow the curve path that I’ve made through curve bezier.


Using a pop spin node, I made generator of axis which can assign direction of particle spin and spin speed through VEX code. Finally, I used pop interact node to apply forces to particles based on closest neighbor.
Virus




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For the simulation of virus, I mostly did same thing only thing that I did different was adjusting values to randomize simulation between blood cells. I used attribute vop node for modeling virus. Inside the attribute vop net, I connected turbulence noise on the displacement and adjusted noise values which creates horn shape on the sphere. Then using node of vdb from polygon to make it smooth.