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Pancake Flip

Brief user manual:

The purpose of this project was to accurately control the model's movements and interactions in the physical simulation using Simcage ref. Employing point deform, ensured precise manipulation of the model, resulting in natural deformations and creating animation of a pancake flipping, utilizing the simulation capabilities of the Vellum Solver.

  • Render Program: Redshift                       Average render time: 2.3min (per frame)

  • Resolution: 1280 x 720                           Samples:Very High

  • Threshold: 0.001                                       Lights: RS Dome Light (HDRI)

Technical Guide

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  • First I created a small size of grid that is going to be a sim cage ref for pancake. Then I also created a pancake model using a tube node and did poly bevel for smooth round shape of pancake. 

  • I created an animation of a spatula using a transform node so that it can flip the pancake.  

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  • To give a soft and fluffy texture to the pancake, I used a vellum cloth node and connected spatula animation, and induction animation to the collision source. Then I connected with the vellum solver so that it could perceive it as vellum and create a simulation. 
     

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  • Finally, I brought together the pancake render mesh, sim cage ref, and pancake Vellum Solver simulation using Point Deform. This allows the simulation cage to smoothly transform into the render mesh, creating a realistic simulation for the pancake.

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